

I know I already warned about spoilers in the title, but I'll still hide the rest of this list, in case anyone stumbles on it.ĥ) Having there be no other survivors may work in Subnautica, but would mean a pretty lonely adventure path here. For me, the easiest way to adapt this is to just let the PC's fight creatures if they want, and make a Wandering Encounter table or two. (If it was docked during the crash, maybe the larger ship protected it from the worst of the damage.) However, its engines are definitely nonfunctional and in need of major repairs.ģ) How does the GM make sure the PC's get the message that they can't just relaunch a ship immediately, so they don't try to just quickly fix their ship and take off? (Informing the players is easy, if they're willing to go along with it informing the PC's ingame is harder.) Maybe make it clear that the energy blast was not an accident, and came from somewhere planetside?Ĥ) Subnautica famously doesn't have lethal weapons beyond a survival knife, but Starfinder PC's are much more heavily armed. GM's would either need to gloss over/handwave much of the base-building, or remove most of it (maybe major parts of the ship are still useable as rooms).Ģ) What happened to the PC's ship, both during transit and post-crash? My thought is to have their ship docked inside the corporate ship during transit, and then damage it during the blast/crash, but not obliterate it. In summary, the players play Subnautica as a Starfinder adventure! So, what all would need to be changed between video game and tabletop? Here are some of my thoughts:ġ) Base building and item crafting aren't usually a major part of Starfinder. Please refer to the databank for detailed survival advice. This PDA has now rebooted in emergency mode with one directive: to keep you alive on an alien world. PDA wrote: You have suffered minor head trauma.
